AI Insights · Timothy · January 2022
Top 5 Educational Games on Android in Mexico for Q4 2021
Discover the performance of the top 5 educational games on the Android platform in Mexico during Q4 2021, with insights from Sensor Tower.
During the fourth quarter of 2021, the top 5 educational games on the Android platform in Mexico showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their metrics based on data from Sensor Tower:
Toca Boca World The game experienced a steady increase in weekly revenue, starting at approximately $17.6K in late September and peaking at around $26.6K by the end of December. Weekly downloads fluctuated, with a notable drop from 139.9K at the start of the quarter to a low of 73.9K in early December, before recovering to 139.3K by the end of the year. Weekly active users saw a rise from 981K to a peak of 1.3M in late October, stabilizing around 1.2M towards the end of December.
Kids Drawing Games for Toddler Weekly revenue for this app remained modest but showed an upward trend, reaching around $61 by mid-December. Downloads had a significant spike in early November, reaching 59.9K, and another peak at 89.1K towards the end of December. Active users grew substantially from 27.4K to 131K by the end of the quarter.
Baby Princess Phone This app saw consistent weekly downloads, hovering around 34K to 36K for most of the quarter, with a sharp increase to 47.7K in the final week of December. Active users remained relatively stable, starting at 244K and ending the quarter at 273K.
Coloring & Learn The app maintained a steady weekly revenue, peaking at $43 in the last week of December. Weekly downloads were consistent, ranging from 26K to 35K, with a slight increase towards the end of the quarter. Active user numbers remained steady throughout the quarter, starting at 540K and ending at 553K.
Masha and the Bear Educational Revenue for this app remained minimal, with minor fluctuations throughout the quarter. Downloads varied, peaking at 37.7K in early October and stabilizing around 28K by the end of December. Active users saw a dip from 244K to around 184K in late October but recovered to end the quarter at approximately 223K.
Overall, these educational games demonstrated diverse trends in downloads, revenue, and active user engagement. For more detailed insights, visit Sensor Tower.